Crescent Solitaire
Crescent spreads two full decks across sixteen piles in a wide arc and gives you eight foundations to fill — half climbing from the aces, half descending from the kings. The catch is that you cannot see past the top card, and the button that fixes that is rationed.
Move one card at a time between piles. Drag a card away and release it to peek underneath. Pick Easy, Medium or Hard for 9, 6 or 3 shuffles.
| Players | 1 |
|---|---|
| Deck | Two decks, 104 cards |
| Play time | 12–25 minutes |
| Difficulty | Hard, and rationed — you get 9, 6 or 3 shuffles |
How to play Crescent Solitaire
Two decks — 104 cards — are used. Ninety-six of them go into sixteen tableau piles of six cards each, laid out in the crescent shape that gives the game its name. All cards are face up, but only the top of each pile is accessible; the rest are stacked behind it.
The remaining eight cards seed the foundations, arranged in two rows of four. The top row starts with the four kings and builds down — queen onto king, jack onto queen, all the way to the ace. The bottom row starts with the four aces and builds up — two onto ace, three onto two, up to the king. Every foundation is in a single suit.
Legal moves
- Move one card at a time between tableau piles. A card may go onto a pile whose top card is the same suit and one rank higher or lower — the eight of clubs accepts a seven of clubs or a nine of clubs.
- Tableau sequences wrap: king, ace, two is legal, as is two, ace, king. This is easy to forget and frequently the move you need.
- Play cards from the tableau onto the appropriate foundation.
- You may pull a card back off a foundation onto the tableau if it helps — but never the original kings and aces that seeded them.
- Drag a top card aside and release it to peek at what is underneath, without committing to anything.
The shuffle
When you run out of moves, the Shuffle button takes the bottom card of every tableau pile and moves it to the top — so it is a rotation rather than a real shuffle, and it is predictable. Shuffles are limited: nine on Easy, six on Medium, three on Hard. The classic game allows only three, which is why almost nobody finishes it.
Winning
Move every tableau card onto the foundations, filling all eight in the right order.
Strategy
Sixteen piles look generous and are not. Each one shows you a sixth of its contents, and the entire game is a fight for information.
Peek everywhere before you move anything
The drag-and-release peek costs nothing and tells you what is behind a pile. Do it across all sixteen piles before your opening move. Knowing that the four of hearts is second in pile eleven changes which of two equivalent-looking moves you should make.
Spend shuffles on stuck positions, not on convenience
A shuffle rotates every pile at once, so it changes sixteen situations simultaneously and you cannot undo the parts you liked. Use one only when you have genuinely no legal move, never to reach a single specific card. On Hard, with three shuffles for 104 cards, one wasted rotation is usually the game.
Feed the foundations that are furthest along
Eight foundations compete for your cards. Concentrating on the two or three that are already deepest clears more tableau cards per move than advancing all eight evenly, and it opens up the piles behind them faster.
Use the wrap to bridge dead sequences
Because king-ace-two is a legal chain in the tableau, a pile topped by an ace will accept both a two and a king. Players who forget this describe positions as stuck when there are three legal moves on the board.
Take cards back off the foundations when it unblocks a pile
This is the move most players never use. If pulling the four of spades back down lets you shift three cards off a deep pile, that is a clear profit — you will replace the four in a moment. The only cards you can never retrieve are the eight originals.
Variants
- Easy, Medium and Hard — nine, six or three shuffles. The three-shuffle version is the traditional rule and is close to unwinnable, which is why the more generous settings exist at all.
- Unlimited shuffles — some implementations remove the cap entirely, turning the game into a long but reliably solvable puzzle.
- No foundation retrieval — stricter rule sets forbid pulling cards back down, which removes a major tactical option.
- Move-sequences variant — allowing ordered same-suit runs to move as a group rather than card by card, which speeds the game up considerably.
Where Crescent came from
Crescent is a nineteenth-century two-deck patience and appears in the Victorian collections that established the English-language genre — the period when Lady Adelaide Cadogan's Illustrated Games of Patience (1870s) and the compilations that followed it were codifying dozens of layouts that had previously circulated only by word of mouth. Its distinguishing features are all from that era: the very high pile count, the use of two decks, and the paired foundations building in opposite directions.
David Parlett places it among the two-pack building patiences in his surveys, where it sits alongside games like Sultan and Cotillion that share the divided-foundation idea. The crescent arrangement is purely presentational — the arc has no effect on play — but it is the reason the game kept its name through a century of reprinting. The graduated shuffle allowance is a modern addition from computer versions, introduced for the straightforward reason that the original three-shuffle rule produced almost no wins.
Questions people ask about Crescent
- How many piles does Crescent Solitaire have?
- Sixteen tableau piles of six cards each, plus eight foundations. That is unusually many, and it is what gives the game its distinctive spread-out feel.
- Why do half the foundations build downwards?
- Four foundations are seeded with kings and build down to the aces; the other four start at the aces and build up to the kings. It means every card has two possible homes depending on suit, which is the main thing keeping the game playable.
- What does the shuffle button actually do?
- It moves the bottom card of each tableau pile to the top. It is a rotation rather than a random shuffle, so the result is predictable — you can work out in advance what each pile will expose.
- How many shuffles do I get?
- Nine on Easy, six on Medium and three on Hard. The traditional rule is three, but that produces so few wins that most modern versions offer more generous settings.
- Can cards wrap from king to ace?
- Yes, in the tableau. King, ace, two is a legal same-suit sequence, and so is the reverse. Forgetting the wrap is the most common reason players believe a position is dead.
- Can I take cards back off the foundations?
- Yes, except for the original eight kings and aces that started them. Retrieving a card to unblock a tableau pile is a legitimate and underused tactic.